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There are a couple of things you can do to customize the static aircraft and still have it work with X-Plane.
They include:
Note, before I describe how to do these in detail, one important thing I need to alert you to is that these modifications must be done before the model is placed in World-Maker. If they are done after a static aircraft has been placed, X-Plane may no longer render the model in the sim or render it distorted in some fashion.
To Rename The Object File:
This is by far the easiest customization step you can do. Just use your OS' "rename" method to change the file name, then when you goto place it in World-Maker you only need to look for the file uner the name you gave it.
To Rename The Texture(s):
This customizing step is similiar to the prior one, however it has one extra step you must perform. After you rename the texture(s), you must edit the object file so X-Plane will know where to find it's texture(s). Say you want to change the texture name from XXXX_OBJ to just XXXX. To do this, follow these steps:
"XXXX_OBJ // texture"
To Put The Object File In A Sub-folder:
This step is similiar to the one detailing renaming the file above, the only difference being is that when going to place the object, you will need to look for the name of the folder you put it in first and then the object name second.
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