This
following technique does apply to the Windows OS and I do not
know if the MAC OS has any equivalent feature.
I
found myself in very trouble while trying to place those nodes
(vertex) that conform the planes' body sections with precision.
Befores the fact that the editing window of each section is so
small, I could not attain precision using just the mouse.
I
developed an alternative way of moving those nodes and although
it is not free of trouble it seems more precise than just the
traditional way.
How-to
steps:
- Open
the Control Panel window from the "Start" Windows'
menu;
- Select
the icon "Accessibility Options" from there;
- Select
the "Mouse" tab and mark the box labeled "Use
MouseKeys";
- Click
the "Settings..." button and mark the radio button
labeled "Use MouseKeys when NumLock is: OFF";
- Now
your keyboard's "NumLock" key will shift between two
states: when turned ON you use the numeric keypad to enter numbers
(as usual) but when the NumLock is turned OFF the numeric keypad
arrow keys will move your mouse cursor by one screen pixel at
time, in the respectively direction. You better do not keep
the key pressed or the mouse cursor will keep moving; just press
and release the key for each move;
- While
editing the nodes in Plane-Maker you can keep using both the
mouse and the keypad arrow keys. I usually do the initial rough
positioning with the mouse and then use the keypad arrow keys
to fine adjust them;
- To
move any node you must first grab that node and there is a procedure
I use to do it: as Plane-Maker auto snaps to the nearest node,
I use the mouse to place the cursor over the node that I intend
to move and then I either press the left mouse button or the
keypad "Ins" key. Doing this you grab that node. Then
I shift it using the keypad arrow keys.
- To
end the movement and release the node from the keypad grab I
move the cursor away using the mouse and select other vertex
or just go away from that editing screen (when the work is done).