The
wheel fairings parts can be used both to model landing gear doors
(even in asymmetric fashion) and also to build extra body parts
for the aircraft model. Here it is presented both techniques.
Case
One
- building extra parts for your aircraft model:
Once
again I used that beautiful FA-18 model from Greg Hoffer, now
sporting the naval based painting. Pay attention to the following
image and you will notice that the plane just been catapulted
from the carrier deck is transporting three external fuel tanks.
Two of them were built using the tank/float part and the third
one (central mounted) was built using one wheel fairing part.
Assuming that most traditional aircraft use three pieces to assembly
their landing gear set, we will get two spare pieces for building
extra parts. This is so because it is need to displace a landing
gear strut where the desired piece will be on the aircraft frame.
Depending on which wheel fairing you leave with data different
from zero, when you open that aircraft in Plane-Maker you may
see either no wheel fairing rendered or many equal shaped in each
landing gear strut. But when the aircraft is opened direct in
X-Plane it will be rendered correctly.
Caution: Once the plane is
modified and converted back to ACF format it cannot be saved through
Plane-Maker because doing so will reset all wheel fairing parts
to match what Plane-Maker is showing.
Case
Two
- building functional landing gear doors:
Using
this same technique it is possible to model one different landing
gear door for each strut and they will work deploying and retracting
in conjunction with the landing gears:
You
just need to model each one in separate as cited in the above
how-to steps (using different ACF files to start), then convert
them all to TXT format, copying their corresponding array values
to the desired arrays in the airplane TXT file and finally converting
this latter merged file back to ACF format.
See
the technique applied in my CBA-123 Vector: