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June 15th, 2001

Other knowledge
  • Understanding the transparency of plane parts

This knowledge was fundamental while modeling that beautiful pair of ducted fan nacelles for the SoloTrek™ aircraft. If you pay attention to their renderization you will notice that they seem to be hollow when looked from the front/up but that they are closed when looked from the back/rear.

It was a design decision because the way X-Plane renders each part. I had to choose one side to be visible (hence to seem closed, but nothing that a good blue-sky colored texture could not disguise).

Each plane part is rendered just on one side of its polygons, so if you find a way to look from the other side (let's say from the interior of the body) you will not see the polygon texture; it will be transparent.

The key is to learn how to fold that "tube" shape (which is the starting shape for any new plane) in ways that you have control of what will be visible and what will be transparent. It will be useful while doing engine nacelles, usually for their intakes.

Here you see SoloTrek™'s nacelles from both directions:

I would like the central engine core been painted all black but that is other issue related to the texturization process of X-Plane's engine preventing this. The engine core shown above is been rendered with the same texture pattern of the external duct, not by my desire but as a kind of overrun of the textures. Now you can guess why there is a blue ribbon painted over the duct's perimeter: that is for getting the visible rear of the circle disguised as a blue-sky, but that is another story...

Back to the main subject of how to displace the sections (ribs) and then how to control their behavior, you must understand that starting from the first section (station #1) in the part been modeled, anytime you put the next section at a lesser coordinate than the previous section, the skin (polygons) that goes from that previous section to this one will be rendered by the inside, and while placing it at a greater coordinate the skin will be rendered by the outside.

Well, it is easier to illustrate than to explain, so take a look at this following image assuming that if you were placed at the cyan side of skin (or "wall") it would appear transparent to you, and when placed at the red side of skin you would see its texture.

The dotted line shown is the symmetry line (an imaginary line that crosses the center of all section ribs in the nacelle part), and the 11 points are the representation of the X coordinates (stations) of the 11 sections that compose the nacelle part. Both ends (ribs #1 and #11) were kept "opened" (using Plane-Maker v5.41).

You can see in the following images the most common use for this knowledge that is modeling and texturizing heavy-airliners' engines.

 


Almost everything here done by me: Marcelo M. Marques - codename 31 M.M.M
mmarques@frontier.com.br