Home
Downloads
Tutorials
Photos
About X-Plane
About Me
Good links

Upgraded on
<última atualização>

April 20th, 2003
<ENGLISH HERE>
Here I will try to explain the few advanced techniques I use to model my X-Plane crafts.
  <PORTUGUÊS AQUI >
Aqui tentarei explicar as poucas técnicas avançadas que uso para modelar minhas aeronaves para o X-Plane.

WARNING   OBSOLETE TECHNIQUES WARNING

With the constant improvement of X-Plane some of the following techniques became obsolete over time. The techniques referenced by a version number are good for applying with that specific series of X-Plane. The ones with no reference at all keep going useful still for the current series of version 7.

All references to ACF2TXT generated files and array coordinates to be edited were based in X-Plane v5.xx acf files. Although those same fields still do exist in v6 and v7 acf files you will need to work them by yourself as I do not have that data available.


   
I.
  Plane-Maker
   
(a)
  Shifting section nodes with precision in edit mode.
v5.xx
 
(b)
  Using drawing guides to help in positioning the section nodes.
   
II.
  Instruments Panel
   
(a)
  Aligning the instruments with point precision.
   
III.
  Texturization
   
(a)
  Using different textures for each engine nacelle.
   
IV.
  AC Calculator
   
(a)
  Finding the plane's Aerodynamic Center and Center of Gravity.
   
V.
  Advanced Modeling with ACF2TXT
v5/v6
 
(a)
  Defining the precise coordinates of section nodes.
v5/v6
 
(b)
  Modeling asymmetric airplanes and their parts - Part I.
v5/v6
 
(c)
  Modeling asymmetric airplanes and their parts - Part II.
v5/v6
 
(d)
  Modeling asymmetric airplanes and their parts - Part III.
v5/v6
 
(e)
  Using wheel fairing as body parts.
   
(f)
  Manual adjusting the landing gear dumping values.
   
VI.
  Other knowledge
   
(a)
  Understanding the transparency of plane parts.


Almost everything here done by me: Marcelo M. Marques - codename 31 M.M.M
mmarques@frontier.com.br